![]() I plan to populate and add stuff to the dungeon as per the adventure, but this will be in another mod as I like to give people the possiblity to choose what to DL and what not to. So you will, as a GM, have to move the characters from one side of the bridge to the other when "walking" under it manually, while playing. Lost Mine of Phandelver Map, Goblin Arrows, Redbrand Hideout, DnD maps, battlemaps. Lost Mine of Phandelver Map, Goblin Arrows, Goblin Ambush, DnD maps, battlemaps. Lost Mine of Phandelver D&D Bundle - Dungeons and Dragons Handout Bundle / RPG Game Printable Add-On / DMs Tools / Dungeon Master Assets (197) CA 10.46. IMPORTANT! there was no way to make it so a character can walk under the bridge. Lost Mine of Phandelver D&D Bundle - Dungeons and Dragons Handout Bundle / RPG Game Printable Add-On / DMs Tools / Dungeon Master Assets (153). so it's up to the GM to decide if the climb was a succes and the GM can then move the character manually. That is because in the module it took some skill to actully do it. The first room on the right actually have a small passage up to the main room as in the adventure, but i did not make it so it was possible to actually go though with a character without a GM moving the character. ![]() So this is made with the ruler tool, to make sure all measures were right. I tried to be very true to the original map. ![]() Http:/ / / sharedfiles/ filedetails/ ?id=1192862396Ĭreated from the map from the D&D Lost mine of Phandelver adventure. ![]()
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